Team: Open Alpha USC
Project Status: Released
Production: September 2025 - December 2025
Neuromancer is a 2D narrative driven puzzle simulator built in Unity. Inspired by games like Papers Please & Papa's Pizzeria, you play a wizard whose monsters are too bogged down with emotional gripes to fight the incoming hero. Your job is to lift them back up again through talk & potion therapy!
As a game designer I...
- Enforced scope & organized ideas ensuring the game is produced within our 11-week production schedule
- Created & iterated on various monsters & their emotional problems/solutions to produce meaningful interactions
- Wrote & revised dialogue to properly convey narrative beats that aligned with our design goals
In this project, I learned how to...
- Prioritize clarity in documentation to ensure all teams communicate clearly & efficiently
- Manage a Game Design Document (GDD) to properly organize design goals for production
- Work with programming on understanding gameplay development to ensure mechanics are within scope
Resources: GDD

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