Team: Open Alpha USC
Status: Released, September 2025 - December 2025
Neuromancer is a 2D narrative driven puzzle simulator built in Unity. Inspired by games like Papers Please and Papa's Pizzeria, you play a wizard whose monsters are too bogged down with emotional gripes to fight the incoming hero. Your job is to lift them back up again through talk and potion therapy!
As a game designer I...
- Enforced scope and organized ideas ensuring the game is produced within our 11-week production schedule
- Created and iterated
on various monsters and their emotional problems/solutions
- Wrote and revised dialogue
to properly convey narrative beats that aligned with our design goals
In this project, I learned...
- The importance of documentation to ensure all teams communicate clearly and efficiently
- How to clearly write and manage a Game Design Document (GDD) to properly organize design goals

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