Large Language Mimic is a 2D Unity-built political satire game where visual novel meets minigames. Inspired by games like Emily is Away and WarioWare, you play as a desperate programmer who found a job in acting as an LLM. As you meet your first client, you're met with a big decision that makes you realize your decisions might mean more than you thought.
As lead designer I...
- Managed and led a team of 13 designers
- Enforced scope and finalized team decisions to ensure the 11-week production stays on track
- Communicated with 8 other leads to establish clear collaboration with the art, sound, & programming teams
- Hosted a playtesting session to collect & organize feedback that's easily accessible by the programming team
- Enforced scope and finalized team decisions to ensure the 11-week production stays on track
- Communicated with 8 other leads to establish clear collaboration with the art, sound, & programming teams
- Hosted a playtesting session to collect & organize feedback that's easily accessible by the programming team
In this project, I learned how to...
- Apply my conflict resolution skills to resolve communication & production issues within the leads team
- Clearly communicate design goals to clearly update those who may not fully understand (programmers and artists)
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- Clearly communicate design goals to clearly update those who may not fully understand (programmers and artists)
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