Team: Open Alpha USC
Project Status: Released
Production: February 2026 - May 2026
Project Status: Released
Production: February 2026 - May 2026
Large Language Mimic is a 2D Unity-built political satire game where visual novel meets minigames. Inspired by games like Emily is Away & WarioWare, you play as a desperate programmer who found a job in acting as an LLM. As you meet your first client, you're met with a big secret that makes you realize your decisions might mean more than you thought.
As lead designer I...
- Managed & led a team of 13 designers
- Enforced scope & finalized team decisions to ensure the 11-week production stays on track
- Communicated with 8 other leads to establish clear collaboration with the art, sound, & programming teams
- Hosted a playtesting session to collect & organize feedback that's easily accessible by the programming team
- Enforced scope & finalized team decisions to ensure the 11-week production stays on track
- Communicated with 8 other leads to establish clear collaboration with the art, sound, & programming teams
- Hosted a playtesting session to collect & organize feedback that's easily accessible by the programming team
In this project, I learned how to...
- Professionally apply my conflict resolution skills to resolve communication & production issues within the leads team, keeping production on schedule
- Clearly communicate design goals through the GDD & Macro to clearly update & track tasks for those who may not fully understand (programmers & artists)
- Clearly communicate design goals through the GDD & Macro to clearly update & track tasks for those who may not fully understand (programmers & artists)
Resources: Game Macro