Team: Crease, USC AGP
Status: Active
My Production: May 2026 - Present
Crease is a 3D flying adventure game built in Unity. Players explore the life of a girl whose father works abroad through the imaginative perspective of the letters she send him. Players fold & fly paper airplanes to explore the character's story through environment & narrative design.
As a designer I...
- Created & iterated upon a level blockout within Unity based on design goals & lead feedback
- Collaborate with a team of engineers & artists to develop a vision that meets our goals
- Update the GDD to ensure design goals are clearly communicated & met throughout production
In this project, I learned how to...
- Work with Unity's Terrain System to build environmental level blockouts efficiently
- Utilize & optimize the Unity Splines package to create paper-like tunnel transitions between level sections
- Design efficiently within a singular Unity project shared among a team to prevent merge conflicts & ensure smooth development
One of my tunnel Unity Splines blockouts with art assets implemented:

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