Team: 4-Person Group Project
Status: Completed
Production: October 2024, two weeks
Status: Completed
Production: October 2024, two weeks
Last Days of Autumn is a team-based set collection puzzle board game where players act as forest animals preparing for the winter. Players must strategize in teams of two in order to be the first team of animals to collect all their resources.
As a designer & artist I...
- Worked within given constraints (assigned mechanics) & find unique ways to explore possible design goals
- Designed a narrative premise that aligned with our experience goals & mechanics
- Created and iterated on game art that aided players in understanding the game & promoted our experience goals
- Conducted meetings & organized documentation in order to efficiently follow our production deadlines
- Designed a narrative premise that aligned with our experience goals & mechanics
- Created and iterated on game art that aided players in understanding the game & promoted our experience goals
- Conducted meetings & organized documentation in order to efficiently follow our production deadlines
Working on this project, I learned how to...
- Conduct playtesting sessions that gathered detailed feedback to improve upon
- Write a successful rulebook that is both readable & understandable to players without losing their attention
- Refer back to and build upon established games for inspiration in designing gameplay mechanics
- Write a successful rulebook that is both readable & understandable to players without losing their attention
- Refer back to and build upon established games for inspiration in designing gameplay mechanics
Resources: Rulebook