Team: Crease, USC AGP
Status: Active, May 2026 - Present
Status: Active, May 2026 - Present
Crease is a 3D flying adventure game built in Unity. Players explore the life of a girl whose father works abroad through the imaginative perspective of the letters she send him. Players fold and fly paper airplanes to explore the character's story through environment and narrative design.
As a designer I...
- Created and iterating upon a level blockout within Unity based on design goals and lead feedback
- Collaborate with a team of engineers and artists to develop a vision that meets our goals
- Update the GDD to ensure design goals are clearly communicated and met throughout production
- Collaborate with a team of engineers and artists to develop a vision that meets our goals
- Update the GDD to ensure design goals are clearly communicated and met throughout production
In this project, I learned how to...
- Work with Unity's Terrain System to build environmental level blockouts efficiently
- Utilize and optimize the Unity Splines package to create paper-like tunnel transitions between level sections
- Work within a singular Unity project with a team to prevent merge conflicts and ensure smooth development
- Utilize and optimize the Unity Splines package to create paper-like tunnel transitions between level sections
- Work within a singular Unity project with a team to prevent merge conflicts and ensure smooth development
My tunnel spline blockouts with art assets implemented: